While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a foul language known as Dark Speech. Corruption Cost: 1 point of Strength damage per dart, plus the loss of one finger per dart. The spell ascertains the most valuable object currently in the subject's possession and disintegrates it. The type of drug extracted depends on the substance used. Tran: No Light: Prevents normal light from illuminating. The caster can have her image say up to one word per caster level before it disappears, if she chooses. (Book of Vile Darkness)  When the caster touches a subject, his flesh bursts open suddenly in multiple places. The Spell of the Macroid Toe causes the subject's big toe to swell, reaching the size of a small house after a few turns. . The spell deals 1d8 pts. Transmutation [Evil]  Level: Corrupt 2  Components: V, S, Corrupt,  Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: Up to five creatures, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: None Spell Resistance: Yes. Transmutation [Evil]  Saving Throw: Will disbelief (if interacted with) and Will negates (see text) A barbarian could qualify for the class, but 14 AC is probably a downgrade. The caster can double the wall's area by halving its thickness. Corruption Cost: 1d6 points of Intelligence damage. There is an obvious parallel between this book and its prede-cessor, the Book of Vile Darkness.Both are named after minor artifacts detailed in the Dungeon Master’s Guide,artifacts that define the sharp polarity between the most abhorrent pits of evil and the highest peaks of righteousness. (Book of Vile Darkness)  Focus: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. It cannot affect a game involving magic, nor a magic item involved in a game of chance (such as a deck of many things). Nauseated characters cannot cross the circle. In 5E D&D, a creature has to succeed on a saving throw after attuning to it or they become neutral evil. The caster creates an opaque area of swirling energy in the form of roaring, screeching mouths full of teeth. These chains attack as spiked chains that use the caster's normal ranged attack bonus on attack rolls or grapple checks (treat each chain as Medium-size when grappling). Those within that area take 3d6 points of damage each round. Material Component: A spool of green thread. Effect: One bone that becomes a blade Introduction . The caster preserves a single severed organ from a living creature so that it does not decay or rot. The caster transforms one willing subject (which can be the caster) into a bodak. The Most Evil Magic Item in D&D- The Book of Vile Darkness - … Enchantment [Mind-Affecting]  Level: Assassin 1, Cleric 1, Sorcerer 1, Wizard 1,  Components: S, M,  Casting Time: 1 minute Range: Touch Area: One helpless creature Duration: 1 hour/level Saving Throw: Fortitude negates Spell Resistance: Yes. (Book of Vile Darkness)  Conjuration (Calling) [Evil]  Level: Mortal Hunter 4, Sorcerer 5, Wizard 5,  Components: V, S, Soul  Casting Time: 1 minute Range: Close (25 ft. + 5 ft./2 levels) Effect: 3d4 lemures Duration: One year Saving Throw: None Spell Resistance: No. Material Component: A leather strap that has been soaked in human blood. Range: Touch D&D 5th Edition Compendium. If anyone attempts to cross the circle during the spell's duration, she must succeed at a Fortitude saving throw or be nauseated until the spell ends, unable to take actions other than a single move or move-equivalent action. The caster grows a 3-foot-long tail. This spell does not affect teleport spells in any way, only the spell-like ability of fiends to teleport themselves. This damage typically levels forests, sends mountains tumbling, and wipes out entire populations of living creatures. (Book of Vile Darkness)  Evocation [Darkness, Evil]  Level: Cleric 4, Sorcerer 4, Wizard 4, Darkness 4,  Components: V, M, DF,  Casting Time: 1 action Range: Touch Target: Object touched Duration: 10 minutes/level (D) Saving Throw: None Spell Resistance: No. ), or if it adds those modifiers to the damage. Transmutation [Evil]  Level: Corrupt 3  Components: S, Corrupt,  Casting Time: 1 action Range: Personal Target: Caster Duration: 1 minute/level. When the caster is done, she can leave the creature insane (as described in the insanity spell) or seemingly unaffected, without any memory of the intrusion. He gains a +2 competence bonus on Bluff, Diplomacy, and Gather Information checks. 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