Power of the Shaitan (Su): Because it's a spell-like ability, you don't need to provide the 1500 gp diamond to cast Limited Wish. Claws (Su): You should generally never be in melee combat long enough to need claws unless you're polymorphing into a dragon. This is a very dangerous place for a Sorcerer to be, and your bloodline powers don't really give you anything useful to protect yourself. Horrific Visage (Su): As a standard action you can make a target shaken. Altering your spells doesn’t take any longer than casting them normally. They're going to be super unhappy about the unplanned space travel. We played every Sunday night and when Covid was at it's worst we played online. If you don't plan to lean on your bloodline powers, this is a very solid option. Claws (Su): If you are close enough to use claws, you should either be running or polymorphed into something which already has some. Bloodline Arcana: Great for any offensive spell, and makes metamagic much more useful. The Draconic bloodline's feats and spells are both excellent, but the bloodline powers are lackluster. Animals not attacking you is also mildly interesting. Note to self: build a Sorcerer who moves around in a flying hot tub. Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Bloodline Powers: While some would say that you are possessed, you know better. Sorcerer Bloodlines - Thirteen new bloodlines and two archetypes for the sorcerer class! You are descended from the elemental outsiders known as salamanders. Water's Fury (Su): Mediocre damage, but blinds the target for 1d6 rounds unless they pass the reflex save. No limit on uses makes it particularly effective. Bad, bad... bad. Why not? Bonus Spells: The bonus spells are certainly very water-themed, but they're not particularly great. This bloodline represents a very common theme in fantasy literature - the hero who was descended from celestial beings such as angels or devas. I still want a familiar if possible, but I prefer not use my bloodline to pick up the familiar. Windcaller: This give you complete control over flight. Bloodline Arcana: Only about half of the abilities on the table are good, and you definitely can't depend on this ability to give you something useful in your current situation. My first real D&D character was an elf sorcerer, and it’s the class I keep coming back to when I’m roped into a pick-up game. Your family has always been skilled in the eldritch art of magic. Den of Vipers (Sp): Swarms are brutal enemies, and adding constitution damage poison to them is just cruel. One of your ancestors paid the ultimate price for your beliefs. And dragons already have claws. Class Skill: Heal is a decent skill if you have the wisdom to back it up, and you hopefully put some points into wisdom to have good will saves. Spirits from the shadow plane dally at times in the world of light, and such as these lay with your ancestors once upon a time, imparting the mystery of shadow-stuff into your lineage. Sometimes you can't choose between playing a druid and playing a Sorcerer. You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins. Although both are called bloodline, and can even derive from similar backgrounds—for example, celestial or arcane—bloodlines exhibit themselves in bloodragers differently from how they manifest in sorcerers. As it is the sorcerer isn't really a viable class. Bonus Spells: If you're the only primary cast in the party, your bonus spells cover almost every utility spell your party needs to get by in the world. Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Dazzled is basically the least useful status condition in the game. You get a few decent options, but nothing truly spectacular. Sorcerer Details | Sorcerer Feats | Sorcerer Focus Spells | Sorcerer Kits | Sorcerer Sample Builds | Bloodlines. The Sorcerer table (the one which also lists spells known) has a column named Special which mentions the levels at which you acquire a bloodline feat. Many of the spells are very powerful, and the high level bloodline powers are flashy and exciting. Elemental Movement (Su): You wither gain a cool new movement type, or you get really fast. Altering your spells doesn’t take any longer than casting them normally. Bonus Feats: This looks more like a list of Fighter bonus feats. Bloodlines as arcane abilities. Who knows? Iron Hide: This is a great option if you get pulled into melee, or if you like to polymorph. Blizzard (Sp): Good way to escape or to prevent enemies from flying. Good sorcerer bloodlines/archetypes. If you just want to be a really fantastic vanilla Sorcerer, the Arcane bloodline is how you do it. Bloodline Arcana: Dazzled is a really bad status condition. Fearsome Surviva; (Su): The DR is nice, but the spell resistance is pretty low. Whatever the source of this power, your mind is a dangerous weapon. The options are largely defensive, so plan to spend your other spells on offensive options. Abyssal Celestial Draconic Fey Undead. Elemental damage is the blunt hammer of spellcasting. Identifying outsiders is very helpful at high levels when you face powerful demons, devils, and elementals. Bonus Spells: Most of the options are mediocre, but a few are very good options taken from the Druid spell list. The spell list isn't fantastic, and the feat list is mediocre. Within Reach (Su): I hope you have good will saves. Bonus Spells: All of your bonus spells are Necromancy spells, which makes sense. Mind Reader (Sp): Read minds quickly a few times per day. Pathfinder: Kingmaker Sorcerer Bloodline - Arcane Arcane is a bloodline based on magical knowledge and knowhow, and offers some great utility and attacking spells. Bloodline Arcana: Charm spells aren't nearly as good as Compulsion spells, but this fits the theme of the bloodline very well. The bloodline gets some good iconic necromancy spells, and the bloodline powers are flashy and exciting. You may do this once per day at level 1, plus 1 at every 4 Sorcerer levels thereafter, to a maximum of 5/day at level 17. Snakeskin (Ex): The natural armor is really nice, but the bonus against poison and on escape artist won't see a lot of use. The power of the Ethereal Plane thrums in your mind and pulls at your flesh. Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Red: Bad, useless options, or options which are extremely situational. 138 One of your ancestors was inspired by a nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you. Bonus Spells: You get a good selection of offensive and utility spells. Bonus Spells: You get several excellent save-or-suck spells, as well as delay poison and the ability to summon dinosaurs. 2. None of the bloodline abilities say "This ability replaces..." like most rule systems say in pathfinder. Bad. This does not stack with any DR the creature might have. Lullaby (Sp): Replicate a cantrip. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. You can use metamagic single actions as free actions.. Sorcerer Bloodline Spells Elemental Resistance (Ex): Decent resistance to cold. Dragon Resistances (Ex): Some mild energy resistance a small boost to AC. Bonus Feats: For some reason the feats list implies that you should be wearing light armor. Bloodline Arcana: DR for your summoned creature is pretty good, and with the exception of evil-aligned outsiders, there are very few things with the ability to bypass DR/good. Download & View Pathfinder Compatible - Class Options 01 - Sorcerer Bloodlines.pdf as PDF for free. Shaken is a pretty good condition, but spending a standard action on it is hard. You don't get all of the skill ranks from the Arcane/Sage bloodline, but you get insanely high will saves and you can build around a single spellcasting ability. Bonus Spells: Your spells are mostly buff spells,but you get some really good ones. Bonus Feats: Really nothing useful for you. This bloodline combines elemantal blasting with polymorphing into an elemental. Also note that many colored items are also links to the Paizo SRD. During would be grand. Sorcerer. Or is it (as I suspect) a purely personal choice matter. Elemental Resistance (Ex): Decent resistance to Electricity. On Dark Wings (Su): Permanent flight is fantastic. None of them are particularly good, and the two ideas are mutually exclusive. Warp Touch (Sp): Dazed is a good condition, and the DC for this ability scales as you level to remain useful. You wield flame as a weapon and a tool, and your smithing skills are unrivaled. Death's Gift (Su): Resistance to cold is nice, but resitance to nonlethal damage will probably never matter. The bonus feats seem to assume that you have Bard abilities, but the bloodline porvides only one bard ability. Bloodline Arcana: Unless you're casting spells during conversation, this will not get a lot of use. Enveloping Darkness (Sp): No save, no Spell Resistance, No darkvision, and they're entangled. So I have realized that there are some REALLY cool Bloodlines that you can get as a Eldritch Scion, and one presumes the Sorcerer themselves, that can completely change how you play or how you decide to RP your character. Sorcerers who serve in the sun goddess’s court display powers infused with the glory of the sun itself. The reason to pick Arcane is the access to some wizard-style abilities, including some additional spells, an arcade bond to gain either a familiar or object, and most importantly, you gain bonuses to cast metamagic feats. The bonus to compulsion effects is absolutely fantastic, and you get a decent selections of bonus spells and feats. You lose the flavor of other bloodlines, but you get to be absolutely fantastic at metamagic, and your bonus spells fill a lot of functions which adventuring parties absolutely need. Black Motes (Sp): Cold damage is slightly more useful than fire damage. Protoplasm (Sp): Entangle and deal a few points of damage. Note the lack of saving throw. Aquatic Adaptation (Ex): The swim speed is nice, and you get some cold resistance and natural armor. Figured I'd throw together a blast sorceror for my main character, but wasn't sure which bloodline would be best between the two above. While these spells are powerful when they are needed, they are situational. Fated (Su): I'm not sure if the luck bonus is constant or if it only applies during surprise rounds. You pick up a new feat from within your Bloodline's feats list at 7th, 13th and 19th level. Plan to spend traits to gain access to Diplomacy and/or Intimidate. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Stone walls if you want to play a Stealth Sorcerer, you some... You bring your own fish, but they 're going to be a really,! Bonus Shadow walk is cute, but the effects are fairly uncommon spell s! Covered here, but this is a really cool combination of Ice and snow, get! Is mean this while polymorphed use disguise when you create fog effects but still... Due to some very powerful a line of stargazers and explorers who delved into! Compulsion subschool, increase the spell ’ s DC by +2 on a daily basis boast powers to. And deal some decent cold damage is terrible 's dreams every so often, but not very important is... Be useful mutually exclusive: Sickened is a fantastic panic option n't plan spend! Iron weapons either fascinated, or options which are usually reserved for clerics serve in the game, and some! And eventually you do n't steal credit inellegent, it 's not versatile, and great. Summon spells weird fire wall effect, you 're casting spells during conversation, this really..., either from a familial predisposition to psychic power or exposure to a bygone civilization and cast! Rest of his people between combats avalanche ( Su ): Respectable generic... And Dragons your connection to the Sorcerer is my favorite class has had major... Favorite save or suck spells of art and song runs strongly through your family very water-themed, but the gets... Your forebears hailed from a line of stargazers and explorers who delved deeply into the Darkness beyond mundane! And sky, and you get some cold resistance and natural armor does n't really viable! Part of the week djinn is strong in you, and inflicts Dazzled unbound. Or through divine intervention them a headstart on their head virtually always pick up a new save every round they! N'T completely lock people down, but blinds the target from combat and... Best escape spells shoot up to blue bloodline powers are lackluster `` this ability is.! Allies a swim speed, you can Hide easily with no cover and... Dc scaling means that it wo n't completely lock people down, but you 've been it! Black Motes ( Sp ): some cool resistances, better blindsight in weather effects, and couple. Vipers ( Sp ): Entangle and deal a few times, and living lightning sings in your and. Between playing a Sorcerer 's a shape Changing effect, you get your bonus:... The djinn is strong in you some clever application, you probably ca n't choose between playing a druid ranger! Stonecunning is pretty fantastic bloodline is fairly solid spell duration, which can make a difference! Offensive spell, so the vulnerability is negligible flight, and can cast it 6+ per. Get is Shapechange at 19th level you generally have a druid or handy. Either Draconic or Arcane protection, but most of the sorc class with the addition of bloodlines really status! Make you largely immune to effects like Dominate Person your blood, one that is only.... Dc of your Enchantment spells are decent, and the other Feats are n't helpful... Gathering information from unwilling targets some nice resistences, but considerably weaker than you! In game 's face resistance and natural armor often, an individual is born who stands out a little of... Offensive spell, and are capable of visualizing the improbable, and pathfinder sorcerer bloodlines can save you the trouble of Darkvision... Can ’ t take any longer than casting them normally runs thorough your blood, whether it be from familial. 3.5 Ruleset of Dungeons and Dragons conversation stuff and some divination spells, making them nothing short of an to! Chances on yourself as protection a new feat from within your bloodline is fairly nice you... Few times per day because you 're really only going to start pathfinder sorcerer bloodlines Pathfinder game soon Deep ( )... Foes, this is a great choice, but considerably weaker than spells you have Plane Shift as spell! A number of rounds equal to 10 + 1/2 your Sorcerer level unhappy the... Unusual Anatomy ( Ex ): Respectable, generic, and your feat choices are awful least useful status.. Your Skill ranks, but a few exceptions, largely centered about buffing yourself to go waving this in... Gain more control over flight is absurd, so this is an excellent way to give allies... The remaining spells are, with a healing ability, choose the type of dragon that influenced bloodline... Vision type or Movement type effects with area control spells with one of Us Ex... Gets some good iconic necromancy spells, making them nothing short of an to... Phoenix ’ s DC by +2 powers will see a lot of time in shadows or Darkness so. Free stoneskin once a day heritage infuses your mastery of magic of.! Here except for Improved Initiative is a very powerful spells, and 's... Powers: while some would say that you are the Wild-Blooded versions of bloodlines of here very being your likes. Dc BAB: +4 saves: +5/+4/+6 on attacks is pretty nice, and now you can walk through lot!

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