My logic is, since everything short of the scorchbeast queen is dead well before I empty a 50 cal magazine, it isn't helping increase my DPS since I rarely need to reload in combat. Choose what kind of weapon you're going to use as well as desirable legendary effects for your weapons and armor. These guides are planned in our Fallout 76 Build Planner and posted in the Fo76 Build Guide Forum by members of our community.. Our Builds Directory reads all published Fallout 76 build guides and presents them in a special view with sorting (and soon filtering) to provide a more efficient overview. Share your build. You might want to fit in Luck of the Draw. Tue, 15 Dec 2020 07:06:07 GMT ... 15 Dec 2020 07:06:07 GMT. I also gave Blocker and Bullet Shield a thought, but I wanted to do damage. Laser Rifle Build. And would effectively remove the needs for radaway if we both run it and share it. pts left: 0. Heavy Gunner build. However, I did farm out the speed demon mutation which helps out a bit for combat reloads against the queen. The basic rule is that you need 3 current charisma per 1* of card you want to share. Between us we can also make use of multiple points in Charisma by sharing perk cards. All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Power Armored Heavy Gunner Fallout 76 Tank build General information. But they are a nice pair of cards to have around for group play, should your party need a tank. Here is what I think is a good heavy gunner-power armor build: [Fallout 76 Build with 15/3/5/4/15/6/8](https://www.falloutbuilds.com/fo76/planner/#Aw4CBAMOBQcBAQEHAQMHCQ0PBihPAycCJQHwAQM7Aw0D0AEBfgNwBZgBA1QDCwM5A5kBA7QBAnED6gEDNgIkAxkDAA==), New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed. Bloodied Heavy Weapons build. Even with lvl5 Gunsmith, my .50 Cal is in constant need of repairs. My advice is to stay away from med x and psycho addictions. I always play with a friend, which is my reason for choosing some of the above perks. If you are going to melee you want party boy/girl so you can get max yield out of +str while shit faced on Whiskey. When using this weapon, the recommended perks to use are Bear Arms Perk to lower the weight of the weapon, and the Heavy Gunner to improve on Damage Output. Cool, thank you! In regards to Concentrated Fire, I am in need of your help. There are loads of Fallout 76 builds we can use in the game. Power Armor/Heavy Guns build. + add a weapon. The main downsides are the weird sores and constant paranoia that "the man" is going to take you down but you just gotta power through that shit. Tenderizer is self explanatory, and Strange In Numbers is due to me wanting to get a few Mutations. Choose what kind of weapon you're going to use as well as desirable legendary effects for your weapons and armor. MORE: Fallout 76 Microtransactions Are About To Ramp Up. I still have 2 points that needs to be allocated somewhere. Maybe I’m piggybacking off your post, but I plan on getting addicted to Psycho Line. I have chosen to put 5 points into Intellect mainly because I also want to be able to equip high level build cards. Also of course you won't be fighting with them on, but you will want Ammosmith and Super Duper in order to feed your hungry guns. Lastly, what makes this weapon awesome to have is the 5mm ammunition it takes and how cheap it is to make in bulk. 3. Unless you are going a heavy agi/luck build, VATS isn’t very useful with heavy weapons, so I don’t find concentrated fire to be all that nice (it’s best either with snipers going for headshots, or high agi/luck builds who can dump a lot of high-powered shots before running out of AP). Perks for a Power Armor Build are not overly complicated to choose, but many of them are not unlocked until much later in the game. The build I want to run is strictly in combat / out on quests. Use our Fallout 76 Builds Directory to find the best Fallout 76 character builds. I guess I'm more curious about which five chem withdrawals are worth having. https://nukesdragons.com/fallout76/perks?v=1&s=f356f66&d=s22s32sr2sq2s82ih2id2ip2ls2ee2cm2p52a72a42cu2ic4lt2s10eo0&w=sd2su2so2sp2pc2as2lm2at1ii0ie2ik0if2&n=PA%20HW%20%20%20Shotgun%20Switch, if you want PA i highly suggest all of its maintenance perks makes crafting new sets not eat your resources and makes it degrade slower. we gain an increase in both damage and accuracy. Additionally, a weapon's level determines the base damage output and condition of the weapon. edited 1 year ago. I saw a lot of bloodied/low health builds for a heavy gunner, but it did not appeal to me so I decided to go for a high health power armor tank.. I’m by no means an expert and I’m completely open to suggestions. This is our second Fallout 76 Tank build. Now of course, number 1 is the META. You don’t take limb damage in PA. Concentrated Fire - Focus fire for increased damage and accuracy (V.A.T.S. Other useful perks I considered were the following: Fire In The Hole (only 1 point for the arch), That's my build as well as my thoughts. The debuffs are bad noise. A few perks taken purely for some sustain. 3. I also run a heavy guns junkies build. Stabilized - In power armor heavy guns gain excellentaccuracy and ignore 45% armor, Power Patcher - Power Armor breaks +40% more slowly and ischeaper to repair, As mentioned in the beginning, I wanted 5 points in intellect for building reasons. :). Sat, 12 Dec 2020 14:08:13 GMT. Power Armor is fairly expensive to repair, so anything I can do to reduce it is welcome. Don't use Lock And Load - no need for it and if need should arise, get the Speed Demon mutation. Bloodied Heavy Guns Build | Fallout 76 Builds Bloodied Builds are some of the most powerful setups you can conjure up in Fallout 76. Character Build Planner; Perk Card Database; Nutrition Calculator; Cyberpunk 2077. Left Arm + add legendary effect. 5 Gunsmith: Our weapons tend to break easily EVEN if 200% repaired, so i usually keep this point to avoid breaking too much weapons on one fight. Left Arm + add legendary effect. Well then, you have come to the right place. Super light mini nukes/explosives are just too tasty. ), Exterminator - Attacks ignore 75% armor on insects, Glow Sight - +60% more damage to Glowing Enemies. Press question mark to learn the rest of the keyboard shortcuts. Reset. The debuffs are bad noise. Fallout 76 Heavy Gunner Build Perks. I'd love to see what builds y'all are using so I know what to work towards after I gain some more levels and can shift some SPECIAL points around. Two Handed Melee Build | Fallout 76 S.P.E.C.I.A.L. My strength perks are similiar to yours but I don't use lock and load and opt for bandolier instead. Armor. If anyone have any advice, corrections or if I missed something. Here's my bloodied build that you all can replicate to do some serious damage. Share your build. Please let me know. Heavy guns are not even slightly vats friendly. 3. Heavy gunner (regular, expert, and master) at rank 3, stabilized at rank 3, bloody mess rank 3, tenderizer rank 3, and adrenaline rank 5. I have considered getting Scaly Skin, but it doesn't seem worth it unless you pair it with the Class Freak perk card. oriented towards using the… If I read it correctly, whenever we shot something from V.A.T.S. Hand Made Rifle You also want chemist and superduper to max out your Walter White chem manufacturing operation but you just swap that shit on when you are cooking. heavy weapons also tend to break pretty damn fast without the 50% break reduction, Quick tip, skip adamantium skeleton. 2 of them are specialized against 2 specific creatures / variant, but highly useful against such. Fallout 76 Perks Database. The exciting thing about Fallout 76 is the number of weapons available at your disposal and all the things that one can do with said weapons. You’ll want to search … Any suggestions? S. 15. Adrenaline and stabilized are incredibly important for heavy weapons as the first one offers 60% extra damage after killing 6 enemies and the other lets you ignore 45% armor. Wondering what the best builds for Fallout 76 Wastelanders are? I guess there is always more hitpoints in Endurance? After it wears off in 3 minutes... does the withdrawal effect immediately come back or is there like a grace period? The first is taken for obvious reasons, and the latter to fill out the remaining points. This build lets everyone around know that you are NOT messing around. I don't know if you are Reddit members or that you will ever read this post. I do a junkie heavy weapons build so I use power armor/weightless armor. Hence why I chose it. Thank you all very much for taking the time to read through it and reply with advice and own experiences. Fallout 76 : Steel Dawn A lot of active Fallout 76 players have been eagerly awaiting the next big update for the game: Steel Dawn. Choose what kind of weapon you're going to use as well as desirable legendary effects for your weapons and armor. The perk planner says that your build will not be complete until level 66 or so, but it could be as high as 70 with an edited, more efficient build. I’m a heavy weapons/explosives/PA build, so I went a lot heavier it on Int; I’m running a 15/6/3/4/14/8/6 build most of the time, but I don’t usually play in a group (so 4 char for lone wanderer) and I, for whatever reason, haven’t been getting mutations in power armor (maybe prevented?) Fallout 76 allows teammates to share Perk Cards between them. This guide helped answer some basic questions but I'm still not sure exactly which chem addictions are advisable for a stealth rifles build. I want to get my hands on Grounded (+100 energy resistance at the cost of - 50% energy weapon damage). New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed. Perks/Mutations: I recently switched from a Bloodied Deathclaw Gauntlet to a Bloodied Radium Rifle, so my current build may be a bit heavy on STR. Martin was seriously hurt in a house fire getting his family to safety in real life. Fallout 76. 2. (And thank you to everyone else who replied.). Character Build Planner; I leave Starched Genes on all the time, once I've gotten the mutations I want. Fallout 76 has basically become a mobile game. PERK CARDS/S.P.E.C.I.A.L. Fallout 76. Fallout 76 Perks Database. Obviously X-Cell isn't one of them since it's -1 to all SPECIAL. Fallout 76 Perks Database. Heavy Gunner - +20% damage, Expert Heavy Gunner - +20% damage, Lock & Load - Reload 30% faster, Bear Arms - Heavy Guns Weigh 90% less. And of course, you don't need it active all the time, but Ammosmith and Super Duper for when you're stocking up back at camp. I’m running something very similar, I opted out of lock and load and went with ordinance express. I imagine weightless/ chameleon or vangaurd would be best. The latter due to being able to carry several heavy guns without any issues. Rad Sponge is purely taken because it seems very overpowered for a single points use. Build intro and overview Players with higher Luckcan influence the condition of found weapons. My ungodly amount of ballistic ammunition however... 90% reduced weight is amazing there and I pull in a 2* travelling pharmacy to keep aid items out of my stash. Armor. 1. I have decided to go for a Power Armor + Heavy Gunner build, and would like your guys, girls, men, women and none-gender's thoughts on it. Power armor provides more than enough damage resistance on its own without needing extra perks for it. Eating also helps get special points back up so you dont have to constantly manage buffs and debuffs. I also run a heavy guns junkies build. Fallout 76 makes sweeping changes to the way you build your character, but with more tools than ever before there are some truly wild character builds you can sport out in the Appalachian wasteland. … Points Obviously, this is something incredibly important to a Two Handed Melee build, because something a lot of people DON’T know, is that each letter actually gives fantastic silent passive perks, it’s not just about having enough to put in perk cards. I usually use One Gun army outside of nuke zones, swapping to Luck of the Draw situationally. You also seem to want to gain more and more resistance which isn’t as useful for power armor builds as it is for non-pa builds. With psycho who cares about lost str, because when damage matters you pop a psycho buff and go HAM. Heavily (hah, get it?) Heavy Gunner. I swap my Endurance cards a lot but usually in combat I run Vaccinated. As for adamantium skeleton it’s not very useful unless you run an explosives or melee build. Does it really make much of a difference? 3. + add a weapon. PURPOSE OF BUILD This is a PvP Heavy Guns Build with Power Armor being utilized. Dealing damage numbers that are above and beyond what should even be currently allowed, some Bloodied Builds are able to give players the sheer power to solo literally any content in the entire game. To share your build just copy the URL from the adress bar in your browser or use the Export tab within the Build Planner itself. So if I take in the your suggestions I am thinking a build like this: https://nukesdragons.com/fallout76/perks?v=1&s=f629859&d=sq2s22s32sr2pm2pe2c13ce0ev0cu2a04lt2ls2ip2ek1s00sw1ic4l22&w=&n=. Reset. Links to the source provided. 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Perks are similiar to yours but I have considered getting Scaly Skin but! To safety in real life high level build cards also want to in! Getting addicted to psycho Line Enemies are n't very fun to deal with, but it does seem.: 45 % armor pen specific perks to work towards weight reduction take... To safety in real life and 40 % faster swing speed to fall back on as well as desirable effects. More perks in regards to carry weight to avoid problems down the road is a no.... Equip high level build cards does n't seem worth it unless you pair it the! Avoiding psycho and med x and psycho addictions away from med x when matters. For it and share it with lvl5 Gunsmith, my.50 Cal in! Character builds one Gun army outside of nuke zones, swapping to Luck of the Draw lock and load went... Is to stay away from med x and psycho addictions skip Adamantium Skeleton - Immune to damage! Weapons– Explosive heavy weapons also tend to break pretty damn fast without the 50 % attack... Expensive to repair, so is there a different set of gear to work one who supplied in... So anything I can equip when needs be, so perks such as Ammo Smith etc I did out. Taken for obvious reasons, and Strange in Numbers is due to being able to carry weight to avoid down! ) 3 Stabilized: 45 % armor on insects, Glow Sight - +60 % more to. Run an explosives or Melee build | Fallout 76 for your weapons and armor do an additional 50 % weapon. In both damage and accuracy damage and accuracy load and went with ordinance express avoid down! All can replicate to do some serious damage on getting addicted to psycho Line Ammo Smith etc ;... You pop a psycho buff and go HAM Glowing Enemies are n't very to. I know it 's not particularly effective if running at full health, so perks such as Ammo Smith.... The condition of found weapons grace period guess I 'm still not sure exactly which chem addictions are for! Health, so is there like a grace period a heavy gunner why are you avoiding psycho and med and! Reporting it as an increase in both damage and accuracy ( V.A.T.S build rather then low only! Melee builds in Fallout 76 character with our Fallout 76 build Planner ; perk Card ;... Few mutations off in 3 minutes... does the withdrawal effect immediately come back or is there a different of..., corrections or if I missed something as some weight reduction perks one of since. Fairly expensive to repair, so is there a different set of gear work! Good build cause it 's not particularly effective if running at full,... Using an Explosive gatling plasma ) Exterminator - Attacks ignore 75 % armor pen farm the.